Quick Config Token List By Eric PL Smith (kncogs@xmission.com) The following is a list of the valid tokens that can be placed in the “quick config.txt” file to be loaded from the Configurations menu by clicking the “Quick Config” button. This file is fully customizable. The _armor tokens are required to lead the rest of the configuration tokens. They are the tokens that determine the amount of credits that the rest of the configuration will use to buy the items that follow not to include skill tokens. Putting these tokens anywhere in the file but at the beginning of your desired configuration, will cause all items above this token to be discarded. The 3 valid _armor tokens are: light_armor medium_armor heavy_armor The rest of the item tokens do not have to be in any particular order but they must be in the order that you would like them to be purchased in. If there are not enough credits available to make the desired purchase it will be discarded and the next token will be evaluated. The valid item purchase tokens are: armor_helmet armor_arms armor_legs frag flashbang stg24 claymore bandages acpsa rvsascp sa3rb sasil aesa tac12 autoshot smgsil tacsmg bfsmg akimbo hcmsmg arbt artac tacarlcm natoarscp argl carbine bparscp srscp atsrscp hcmmg 40mmgl The skill tokens can be placed anywhere in the file you desire and must be placed in the order that you would like them to be chosen. When a skill token is chosen, you will be charged for the skill, the skill will be given and the next token will be evaluated. If the skill is already chosen, then the token will be discarded but you will still be charged for the skill. All minor skills must precede its major skill. For instance, you can’t have Field Medicine before First Aid, Artillery II before Artillery I or Marksmanship II before Marksmanship I. Otherwise you will be charged for the skill but the skill will be discarded. It is recommended that you keep all 10 skills tokens in this file regardless of the servers “sv_useskills” setting. Although you will probably not be able to obtain all skills, the purpose is that so that if you have the skill points available, then skill purchasing will proceed in order until all your available skill points are spent. The amount of skill points are determined by the server setting. If on a “sv_useskills 0” server, all skill tokens will be discarded. On a “sv_useskills 1” rank advance server, you will earn a skill point at time of rank advance with 1 automatic skill point on server join. A “sv_useskills 2” server will award you 4 skill points to spend regardless of rank. On a “sv_useskills 3” server, all skill tokens are discarded because you have all skills to begin with. The following tokens are the valid skill tokens: marksmanship1 marksmanship2 nomenclature battlefield_agility leadership first_aid field_medicine artillery1 artillery2 stealth Here are some sample Quick Config files (/firearms/menus/quick config.txt). ----------------------------------------------------------------- //Berserker medium_armor armor_helmet frag stg24 bandages rvsascp arbt marksmanship1 battlefield_agility marksmanship2 nomenclature first_aid stealth leadership field_medicine artillery1 artillery2 ----------------------------------------------------------------- //Field Medic light_armor armor_helmet armor_arms armor_legs frag bandages acpsa argl first_aid field_medicine marksmanship1 stealth battlefield_agility marksmanship2 nomenclature leadership artillery1 artillery2 ----------------------------------------------------------------- //Officer medium_armor armor_helmet frag bandages aesa carbine leadership artillery1 marksmanship1 first_aid battlefield_agility nomenclature artillery2 marksmanship2 field_medicine stealth ----------------------------------------------------------------- //Special Forces Sniper light_armor armor_helmet armor_arms flashbang stg24 bandages atsrscp marksmanship1 stealth battlefield_agility marksmanship2 nomenclature artillery1 first_aid leadership artillery2 field_medicine ----------------------------------------------------------------- //Scout light_armor armor_helmet armor_arms armor_legs frag bandages sasil bparscp battlefield_agility stealth artillery1 marksmanship1 nomenclature first_aid marksmanship2 artillery2 field_medicine leadership I think you pretty much get the idea. Have fun!