// Instruction for using mapcycle.txt // No, you can't change maxplayers on the server, but you can skip maps that don't fit the current # of players // If no suitable match is found anywhere in your mapcycle file, then the server just moves to the next map in the file anyway. // Minplayers or maxplayers set to 0 mean don't restrict based on that parameter. You don't have to include minplayers or maxplayers if you // are not making a restriction. They default to 0 if missing. // You can list a file twice in the rotation now // You can issue a command ( rather than setting key value pairs ) at the server console by bracketing it with a blank // key value: e.g., \mycommand\\ // minplayers and maxplayers are special tokens and are parsed and removed before the commands are executed // Commands are executed just after the changelevel command occurs. // Be sure to remove conflicting settings from any server.cfg or listenserver.cfg files you use since those values will stomp // on the ones you set here // The double quotes are necessary // BTW, the old format will still work // Here's an example for the first map op4ctf_mortar "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\0\" op4ctf_wonderland "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\0\" op4ctf_chasm "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\0\" op4ctf_crash "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\0\" op4ctf_biodomes "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\0\" op4ctf_gunyard "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\0\" op4ctf_repent "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\0\" op4ctf_xendance "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\0\" op4ctf_dam "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\0\"