// Map titles for 'Redemption' // Position command $position x y // x & y are from 0 to 1 to be screen resolution independent // -1 means center in each dimension // Effect command $effect // effect 0 is fade in/fade out // effect 1 is flickery credits // effect 2 is write out (training room) // Text color r g b command $color // fadein time fadeout time / hold time // $fadein (message fade in time - per character in effect 2) // $fadeout (message fade out time) // $holdtime (stay on the screen for this long) // Intro Text $position -1 -1 $effect 2 $color 1 141 188 $color2 111 255 255 $fadein 0.045 $fxtime 0.25 $holdtime 5.5 $fadeout 3.5 RINTRO1 { It was written in the ancient scrolls of Xian, that during the last Crelat of Xen time, a portal would be opened between two universes and a being would cross the void and cause the second re-birth of Nihilanth, and that all Xen would be drained of their lifeblood, their knowledge. } RINTRO2 { And that, in this time, the Xen race would be oppressed by the armies from the far side of the portal. } RINTRO3 { It was also written that once the portal was opened, a human known as "Freeman" would cross the galactic transverse into Xen space, and set free the three sacred Telnorps, the guardians of the gate who had been captured from the ancient enemies of the Xen.... } RINTRO4 { ....the Zan from the Theldran galaxy. } RINTRO5 { And so it was that the prophecy came to pass, and the weakened Xen were powerless to resist an onslaught from the Zan. In the dawn of the first Ashaan of Xen time, the elders of the high council sanctioned an uneasy alliance with the perpetrators of the impending disaster, the Human race, in order to restore the sacred telnorps, and thus sealing the Zan gateway... .....forever. } RINTRO6 { The ambassador of the alien Investigation unit on earth was called upon to "redeem" the situation by employing the use of the very individual who had inadvertently been the cause. } //credits $position 0.08 0.8 $effect 1 $color 128 128 128 $color2 0 0 0 $fadein 2 $fadeout 2 $holdtime 4 REDCR1 { Level Design: Phil Daniels Tony Newton } REDCR3 { Playtesting: Shaun Gurden } // right hand credits $position 0.7 0.8 REDCR2 { Voice Charecterisation: Jordan Weber-Flink Derick Snow } REDCR4 { Additional Coding: Mike Blowers } //Time of day messages $position 0.08 0.8 $effect 2 $color 1 130 40 $color2 0 255 150 $fadein 0.045 $fxtime 0.25 $holdtime 5.5 $fadeout 2 REDMNT1 { 10:13am. Somewhere in the Himalayan mountains... } REDCARN1 { 11:38pm. The 'Carnival of Wonders'. Somewhere in the West... } REDGUESS { 06:12am. Redvale Industrial Estate... } REDSAFEH { 06:07pm Operations Safehouse D3. (Phone number unlisted)... } REDXEN { The 'Eye Of Ashaan' Portal. XEN. } // satalite status messages $position 0.05 0.2 $effect 2 $color 255 128 0 $color2 255 0 0 $fadein 0.045 $fxtime 0.25 $holdtime 8 $fadeout 1 REDM1A { TRANS-SAT 3: Aquiring target... } REDM1B { TRANS-SAT 3: Target Aquired... } REDM1C { TRANS-SAT 3: Transmitting... } // Satalite technocrap messages (right hand side) $position 0.65 0.4 $effect 2 $color 255 128 0 $color2 255 0 0 $fadein 0.045 $fxtime 0.05 $holdtime 00 $fadeout 0.2 REDSBS1 { Initiating Temporal Lock Lock Enabled: OK Initiating Primary Power Gain: 2.043 Stabiliser CCT: OK Vector Established: 3.4.2 Engage Matter Transfer: Transfer Subsystem Engaged... DNA Sequencing Initiated... } REDSBS2 { Recieving Co-Ordinates: E.24l-583 : N.113/3E : 21B Co-Ordinates : Verified Clearing Transmit Buffer CLEARED: OK Establish Bi-Polar Lock... ERROR: Retry............. Bi-Polar Lock Established: OK } // In-Game messages $position -1 0.65 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.01 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25 // How long to hold the message on the screen (after it scans out) $holdtime 2.0 // How long it takes to fade out the message after holding $fadeout 0.5 GAMESAVED { Saved... } // End Credits $position -1 -1 $effect 2 $color 1 141 188 $color2 111 255 255 $fadein 0.045 $fxtime 0.25 $holdtime 5.5 $fadeout 3.5 // Maverick Are... REDCRED { Maverick Developments Are Phil Daniels Tony Newton Mike Blowers Jordan Weber-Flink Level Design: Phil Daniels Tony Newton Voices: Jordan Weber-Flink Derick Snow Additional Coding: Mike Blowers Playtesting: Shaun "Mr Bug" Gurden } REDCRED2 { Maverick Developments Thank: Mary Ferguson, Rik Scott, Jeff McClintock, Helen Chalmers, Murray Barton, Robin Tucker Sandy and Samantha ...And of course Valve and Sierra. }