//TITLES FOR HALF-LIFE // Position command $position x y // x & y are from 0 to 1 to be screen resolution independent // -1 means center in each dimension // Effect command $effect // effect 0 is fade in/fade out // effect 1 is flickery credits // effect 2 is write out (training room) // effect -1 is print center (normal text in center of screen) // effect -2 is print notify (normal text in top left of screen) // effect -3 is print center (text piped straight into console) // effect -4 is print talk (normal text in lower middle of screen) // Text color r g b command $color // fadein time fadeout time / hold time // $fadein (message fade in time - per character in effect 2) // $fadeout (message fade out time) // $holdtime (stay on the screen for this long) // the only flags TFC uses are the effect value -4 through -1, for screen positions // game text ///////////////////////////////////////////////////////// // Demoman FITH { FIRE IN THE HOLE! } { %s spreads good cheer! } Disarming_detpack { Disarming detpack... } Detpack_fizzle { Your detpack fizzled out. } Detpack_someone { You can't set a detpack on someone! } Detpack_sentry { You can't set a detpack on a sentry gun!\n } Detpack_dispenser { You can't set a detpack on a dispenser! } Detpack_stack { Detpacks can't be stacked! } Detpack_air { You can't set detpacks in the air! } Detpack_oneactive { You can only have 1 detpack active at a time. } Detpack_fivesec { You can't set detpacks for less than 5 seconds. } Detpack_set { Setting detpack for %s seconds... } Detpack_retrieve { Detpack retrieved. } Detpack_countdown { %s... } Detpack_finishset { Detpack set! } Demoman_detpacking { Setting detpack... } ///////////////////////////////////////////////////////// // Engineer Dispenser_finish { You finish building the dispenser. } Dispenser_built { %s has built a Dispenser. } Dispenser_has { Dispenser has %s health, %s rockets, %s armor, and %s cells } Dispenser_AmmoNoMore { You can not put any more ammo in the dispenser. } Dispenser_destroyed { Your dispenser was destroyed. } Dispenser_used { Enemies are using your dispenser! } Dispenser_dismantle { You dismantle the Dispenser. } Dispenser_otherdismantled { %s dismantled your Dispenser. } Dispenser_otherdismantledhis { %s dismantled %s's Dispenser. } Dispenser_empty { The dispenser is empty. } Sentry_finish { You finish building the sentry gun. } Sentry_built { %s has built a sentry gun } Sentry_upgrade { You upgrade the Sentry Gun to level %s } Sentry_rocketslow { Sentry Gun is low on rockets. } Sentry_rocketsout { Sentry Gun is out of rockets. } Sentry_shellsout { Sentry Gun is out of shells. } Sentry_shellslow { Sentry Gun is low on shells. } Sentry_malfunc { %s's sentry gun malfunctioned } Sentry_destroyed { Your sentry gun was destroyed. } Sentry_detail { Level %s SentryGun has %s health, %s shells } Sentry_detailrox { Level %s SentryGun has %s health, %s shells, %s rockets } Sentry_dismantle { You dismantle the Sentry Gun } Sentry_otherdismantled { %s dismantled your Sentry Gun. } Sentry_otherdismantledhis { %s dismantled %s's Sentry Gun } Sentry_rotate { Rotating 45 degrees to the left... } Sentry_rotate180 { Rotating 180 degrees... } Build_air { You can't build in the air! } Build_nometal { You don't have enough metal to build anything. } Build_stop { You stop building. } Build_onedispenser { You can only have one dispenser. Try dismantling your old one. } Build_onesentry { You can only have one sentry gun. Try dismantling your old one. } Build_noroom { Not enough room to build here } Build_nobuild { You're not allowed to build here } Detpack_disarm { %s's detpack was defused by %s! } Detpack_disarm_bday { %s stole %s's birthday present! } Menu_DetDisp { Remotely Detonate Dispenser } Sentry_sbar { Sentry gun health: } Engineer_building { Building... } No_Rockets { No rockets } No_Shells { No shells } No_Ammo { No ammunition } Menu_BuildDisp { Build Ammo&Armor Dispenser } Menu_DetSentry { Remotely Detonate Sentry Gun } Menu_BuildSentry { Build Sentry Gun } Menu_DismantleDisp { Dismantle Dispenser } Menu_RepairDisp { Repair Dispenser } Menu_ArmorDisp { Put Armor into Dispenser } Menu_AmmoDisp { Put Ammo into Dispenser } Menu_AmmoSentry { Put Ammo into Sentry Gun } Menu_UpgradeSentry { Upgrade Sentry Gun } Menu_RepairSentry { Repair Sentry Gun } Menu_DismantleSentry { Dismantle Sentry Gun } Menu_RotateSentry { Rotate Sentry Gun } Menu_Dispenser { Use Dispenser: 1. Withdraw some Ammo 2. Withdraw some Armor 3. Nothing } ////////////////////////////////////////////////////////////////////// // Spy Spy_glowing { You can't go undercover while glowing. } Spy_unable { You can't go undercover right now. } Feign_unabletogetup { You can't get up while something is on you. } Feign_unable { You can't feign right now. } Feign_air { You can't feign in the air. } Feign_onspy { You can't feign this close to another player. } Feign_noroom { Not enough room to feign here. } Disguise_stop { You stop going undercover. } Disguise_start { Going undercover... } Disguise_resetclass { Disguised Class reset. } Disguise_resetteam { Disguised Team reset. } Disguise_asclass { Now disguised as a %s } Disguise_asteam { Now disguised as team %s } Disguise_now { You are now disguised. } Spy_tranq { You feel tired... } Halluc_finished { You feel a little better now. } Tranq_finished { You feel more alert now. } Spy_changeskin { Change Skin } Spy_changecolor { Change Color } Spy_startfeign { Start Feigning } Spy_stopfeign { Stop Feigning } Spy_resetskin { Reset Skin } Spy_resetcolor { Reset Color } Spy_resetskinandcolor { Reset Skin and Color } Spy_skinmenu { Change Skin to: } Spy_colormenu { === Change Color to the Same Color as === } Spy_disguised { Disguise: } Spy_disguising { Disguising... } Nothing { Nothing } Action { Action: } ////////////////////////////////////////////////////////////////////// // Medic Medic_infect { You have infected %s! } Medic_infected { You have been infected by %s! } Medic_cureconc { %s cured %s's concussion } Medic_curehalluc { %s cured %s's of his hallucinations. } Medic_curetranq { %s healed %s's tranquilisation. } Medic_cureinfection { %s healed %s's infection. } Medic_curefire { %s put out %s's fire. } ////////////////////////////////////////////////////////////////////// // Sniper Sniper_headshot { Head shot! } Sniper_leginjury { Leg injury! } Sniper_legshot { Leg shot - that'll slow him down! } ////////////////////////////////////////////////////////////////////// // Pyro Pyro_onfire { You are on fire! } ////////////////////////////////////////////////////////////////////// // Game messages Game_ceasefire { CEASE FIRE MODE } Game_christmas { MERRY CHRISTMAS!! } Game_happybday { HAPPY BIRTHDAY TEAMFORTRESS! } Game_nocolorchange { No Color changing allowed in deathmatch. } Game_cantplayclass { You cannot play that playerclass on this map. } Game_spydisabled { The spy class has been disabled on the server by the administrator. } Game_enoughofclass { Your team already has enough of that class. } Game_nochangeclass { You cannot change class. } Game_changeclass { After dying, you will return as a %s } Game_mustteam { You must join a team first. } Game_nolives { You have no lives left. } Game_random { Random Playerclass. } Game_playingas { %s is playing as a %s } Game_legalclasses { Legal Classes for your team are: } Game_noteams { Teamplay is not On, Teams are inactive. } Game_onlyteams { There can be only %s teams on this map. } Game_alreadyteam { You're already in Team %s. } Game_teamfull { That team is full. Pick another. } Game_noteamstart { You can't start a new team with your color, since another is already using that color. Change your color, then try again. } Game_others { The other members of your team are: } Game_othersdetails { %s : %s } Game_noothers { There are no other players on your team. } Game_nolives { NO lives left, returning to Observer mode.\n } Game_lastlife { LAST life. } Game_Xlives { %s lives left. } Game_tillrespawn { %s seconds till respawn. } Game_battleid { Your Battle ID is %s } Game_welcomeback { Welcome Back! } Game_locked { Closed Server. Clan Battle in progress. } Game_playerjoin { %s has joined the game } Game_startedteam { %s has started Team %s. } Game_joinedteam { %s has joined Team %s. } Game_changedteam { %s has changed to Team %s. } Game_minsleft { %s minutes left till Match begins. } Game_oneminleft { one minute left till Match begins. } Game_thirtysecleft { 30 seconds left till Match begins. } Game_secsleft { %s seconds. } Game_onesec { 1 second. } Game_matchbegin { MATCH BEGINS NOW } Game_matchlocked { GAME IS NOW LOCKED } Game_resumefire { RESUME FIRE } Scout { SCOUT } Sniper { SNIPER } Soldier { SOLDIER } Demoman { DEMOMAN } Medic { MEDIC } HWGuy { HWGUY } Pyro { PYRO } Spy { SPY } Engineer { ENGINEER } RandomPC { Random Playerclass } Random { RANDOM } Civilian { CIVILIAN } Observer { OBSERVER } ////////////////////////////////////////////////////////////////////// // Sniper Sniper_cantfire { You can't fire the sniper rifle without both feet on the ground. } ////////////////////////////////////////////////////////////////////// // Admin Admin_nopassword { Server has no Admin password set (tfc_adminpwd) } Admin_access { Admin Password accepted. Admin rights granted. } Admin_badpassword { Admin Password incorrect. } Admin_noplayers { Players In Game : %s } Admin_noteamplayers { Players In Team %s: %s } Admin_gameempty { No other players in the game. } Admin_kickban { %s (%s) KICK/BAN/NEXT? } Admin_listip { %s (%s) } Admin_endlist { End of player list } Admin_kick { %s was kicked by %s } Admin_ban { %s was banned by %s } Admin_ceasefire { CEASE FIRE } AKick_kicked { %s was kicked for killing teammates. } AKick_warn { Kill one more teammate, and you will be removed from this server. } ////////////////////////////////////////////////////////////////////// // Items Item_medikitammo { You gather %s medikit ammo } Item_medhealed { You have been healed of your infection! } Item_metal { you got %s metal } Grenade { grenade } Canister { canister } Grenade_found { You found a %s %s } Grenade_primed { Primed. } Caltrop_primed { Caltrops Primed } Caltrop_exc { Caltrop! } Item_missing { Item is missing. } // Grenade names Normal { Normal } Concussion { Concussion } Nail { Nail } Mirv { Mirv } Napalm { Napalm } Flare { Flare } Gas { Gas } EMP { EMP } Caltrop { Caltrop } Flash { Flash } // Powerups Item_ringfade { Ring of Shadows magic is fading } Item_pentfade { Protection is almost burned out } Item_quadfade { Quad Damage is wearing off } Item_suitfade { Air supply in Biosuit expiring } ////////////////////////////////////////////////////////////////////// // Menus Menu_chooseteam { === Choose Your Team === } AutoTeam { Auto Team } BlueTeam { Blue Team } RedTeam { Red Team } YellowTeam { Yellow Team } GreenTeam { Green Team } Menu_onlycivs { Your team can only be Civilians. } Menu_class { === Choose Your Class === } Menu_repeathelp { Press 8 to see this help again } Menu_scoutdetails { SCOUT Details: WEAPONS: \n2. Shotgun \n4. Nailgun \n\nPress 8 for alias help\n } ////////////////////////////////////////////////////////////////////// // Class help Help_scout { SCOUT Details: WEAPONS: 1. Crowbar 2. Shotgun 4. Nailgun GRENADES: Concussion Caltrop SPECIAL SKILL: Display Flag Status. } Help_sniper { SNIPER Details: WEAPONS: 1. Crowbar 2. Sniper Rifle 3. Auto Rifle 4. Nailgun GRENADE: Hand Grenade SPECIAL SKILL: Toggle Rifle Zoom } Help_soldier { SOLDIER Details: WEAPONS: 1. Crowbar 2. Shotgun 3. Super Shotgun 5. Rocket Launcher GRENADES: Hand Grenade Nail Grenade SPECIAL SKILL: Reload } Help_demoman { DEMOLITIONS MAN Details: WEAPONS: 1. Crowbar 2. Shotgun 4. Grenade Launcher 5. Pipebomb Launcher GRENADES: Hand Grenade Mirv Grenade SPECIAL SKILL: Detonate Pipebombs OTHER: Set Detpack : +det5,+det20,+det50 } Help_medic { MEDIC Details: WEAPONS: 1. Medikit/BioWeapon 2. Shotgun 3. Super Shotgun 5. Super Nailgun GRENADES: Hand Grenade Concussion Grenade SPECIAL SKILL: Select Medikit } Help_hwguy { HEAVY WEAPONS GUY Details: WEAPONS: 1. Crowbar 2. Shotgun 3. Super Shotgun 5. Assault Cannon GRENADES: Hand Grenade Mirv Grenade SPECIAL SKILL: Select Assault Cannon } Help_pyro { PYRO Details: WEAPONS: 1. Crowbar 2. Shotgun 4. Flamethrower 5. Incendiary Cannon GRENADES: Hand Grenade Napalm Grenade SPECIAL SKILL: Select Flamethrower } Help_spy { SPY Details: WEAPONS: 1. Knife 2. Tranquilizer Gun 3. Super Shotgun 4. Nailgun GRENADES: Hand Grenade Hallucinogenic Grenade SPECIAL SKILL: Open Disguise menu } Help_engineer { ENGINEER Details: WEAPONS: 1. Spanner 2. RailGun 3. Super Shotgun GRENADES: Hand Grenade EMP Grenade SPECIAL SKILL: Open Build menu } Help_civilian { CIVILIAN Details: WEAPONS: None GRENADES: None SPECIAL SKILL: None } Help_classhelp2 { } Sbar_prematch { 0PREMATCH MODE. GAME START: 2 %i2 MINUTES 4 1 MINUTE 1 %i1 SECONDS 3 1 SECOND } Sbar_battleid { 0YOUR BATTLE ID: %i5 6 CEASE FIRE ACTIVE!! } Sbar_dead { 0YOU CAN RESPAWN IN: 2 %i2 MINUTES 4 1 MINUTE 1 %i1 SECONDS 3 1 SECOND } Scout_disarming { 0Disarming detpack... } ////////////////////////////////////////////////////////////////////// // MATCH SCORING Match_results { =------= MATCH RESULTS =------= } Match_draw { DRAW } Match_winner { %s defeated %s } Match_losers3 { and %s } Match_losers4 { , %s } Match_team { =------= TEAM%s RESULTS =------= %s players. } Match_teamdump { %s frags, %s unaccounted for. %s team score. } /////////////////////////////////////////////////////////////////////////// // AMMO MAKING Drop_shells { You make some shells. } Drop_rockets { You make some rockets. } Drop_nails { You make some nails. } Drop_cells { You make some cells. } /////////////////////////////////////////////////////////////////////////// // Spies Spy_uncovered { %s uncovered an enemy spy! } ////////////////////////////////////////////////////////////////////////// // Maps // All centered for now $position -1 0.7 $effect 2 // This is the final color $color 200 200 200 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.01 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25 // How long to hold the message on the screen (after it scans out) $holdtime 3.5 // How long it takes to fade out the message after holding $fadeout 1.5 // CZ2 cz_bcap1 { %s [Blue Team] captures Command Point 1 } cz_bcap2 { %s [Blue Team] captures Command Point 2 } cz_bcap3 { %s [Blue Team] captures Command Point 3 } cz_bcap4 { %s [Blue Team] captures Command Point 4 } cz_bcap5 { %s [Blue Team] captures Command Point 5 } cz_rcap1 { %s [Red Team] captures Command Point 1 } cz_rcap2 { %s [Red Team] captures Command Point 2 } cz_rcap3 { %s [Red Team] captures Command Point 3 } cz_rcap4 { %s [Red Team] captures Command Point 4 } cz_rcap5 { %s [Red Team] captures Command Point 5 } cz_ccdefend { This is your Control Center. Defend it at all costs. } cz_rwins { Red has Captured the Blue Base! RED TEAM WINS!!! } cz_bwins { Blue has Captured the Red Base! BLUE TEAM WINS!!! } cz_b_tooearly { You can't take over Blue Base without owning all of the Command Points. } cz_r_tooearly { You can't take over Red Base without owning all of the Command Points. } cz_bluedoors { You open the Blue doors. } cz_reddoors { You open the Red doors. } cz_cant_use_item { Your team can't use this item without control of this command point. } cz_cant_use_door { This door won't open for your team. } cz_cap_all_1 { Your team just captured all of the Command Points! Your team gets 25 bonus points! } cz_cap_all_2 { The ENEMY just captured all of the Command Points! They get 25 bonus points. } cz_base_open { Your Base is open to attack! } cz_blue_base_open { Blue base is open to attack! } cz_red_base_open { Red Base is open to attack! } cz_blue_holds_base { BLUE has held their base! Command Points reset. } cz_red_holds_base { RED has held their base! Command Points reset. } cz_cant_capture { You can't capture command points while your base is open to attack. } cz_b_cc_destroy_1 { Blue's Command Center has been destroyed! } cz_b_cc_destroy_2 { %s destroys the Blue Command Center! } cz_r_cc_destroy_1 { Red's Command Center has been destroyed! } cz_r_cc_destroy_2 { %s destroys the Red Command Center! } cz_restock { Restocking grenades. } // 2fort 2fort_you_capped_flag { You captured the ENEMY flag! } 2fort_your_team_capped { Your team captured the ENEMY flag! } 2fort_your_flag_capped { YOUR flag was CAPTURED! } 2fort_your_flag_returned { Your FLAG was RETURNED!! } 2fort_enemy_flag_returned { The ENEMY flag was RETURNED! } 2fort_got_enemy_flag { %s GOT the ENEMY flag! } 2fort_team_takes_enemy_flag { Your team has TAKEN the ENEMY flag! } 2fort_enemy_takes_flag { %s has TAKEN your flag! } 2fort_your_flag_taken { Your FLAG was taken! } 2fort_you_take_enemy_flag { You have the ENEMY flag! Take it to your BATTLEMENTS! } 2fort_enemy_lost_flag { The ENEMY lost your FLAG! } 2fort_lost_red_flag { %s LOST the RED flag! } 2fort_lost_blue_flag { %s LOST the BLUE flag! } 2fort_lost_enemy_flag { Your team lost the ENEMY flag! } 2fort_elevator { This elevator won't work for your team. } 2fort_door { This door won't open for your team. } 2fort_flag_in_base { Your flag is in your base. } 2fort_flag_loose { Your flag is lying around. } 2fort_flag_carried { Your flag is being carried by %s } 2fort_enemy_flag_in_base { The enemy flag is in their base. } 2fort_enemy_flag_loose { The enemy flag is lying around. } 2fort_enemy_flag_carried { The enemy flag is being carried by %s } // The Well well_got_enemy_flag { You have the ENEMY FLAG! Return it to your SILO! } well_enemy_flag_returned { The ENEMY FLAG was RETURNED to base! } well_your_flag_returned { Your FLAG has been RETURNED! } well_team_got_enemy_flag { Your team has the ENEMY FLAG! } well_your_flag_taken { Your FLAG has been STOLEN! } well_capture { Good Capture! Go For It Again! } well_blue_scores { Red is no match for the mighty Blue! Blue team scores! } well_blue_scores_2 { Blue team has captured your flag. } well_red_scores { Blue is no match for the mighty Red! Red team scores! } well_red_scores_2 { Red team has captured your flag. } well_you_det_bgrate { You destroyed BLUE'S grate! } well_bgrate_destroyed { Blue's GRATE has been destroyed. } well_you_det_rgrate { You destroyed RED'S grate! } well_rgrate_destroyed { Red's GRATE has been destroyed. } well_flag_in_base { Your flag is in your base. } well_flag_loose { Your flag has been dropped somewhere. } well_flag_carried { Your flag is being carried by %s } well_enemy_flag_in_base { The enemy flag is in their base. } well_enemy_flag_loose { The enemy flag has been dropped somewhere. } well_enemy_flag_carried { The enemy flag is being carried by %s } well_door { This door won't open for your team. } // Hunted hunted_target_welcome { You must survive! } hunted_bodyguard_welcome { Protect The Hunted! } hunted_assassin_welcome { Eliminate The Hunted! } hunted_target_scores { THE HUNTED ESCAPED! The Good Guys score! } hunted_netname_target_scores { THE HUNTED [%S] ESCAPED! The Good Guys score! } hunted_target_killed { The Hunted was ELIMINATED! The Assassins score! } hunted_netname_target_killed { The Hunted [%s] was ELIMINATED! The Assassins score! } hunted_status_ruins_roof { %s is on TOP of the RUINS! } hunted_status_field { %s is in the FIELD! } hunted_status_fuel { %s is by the FUEL STORAGE ROOM! } hunted_status_tower { %s is IN THE TOWER! } hunted_status_warehouse_tunnel { %s is in the WAREHOUSE TUNNEL! } hunted_status_warehouse { %s is in the WAREHOUSE! } hunted_status_approaching_warehouse { %s is APPROACHING THE WAREHOUSE RAMP! } hunted_status_storage_3 { %s is in STORAGE AREA 3. } hunted_status_upper_storage_3 { %s is in UPPER LEVEL of STORAGE AREA 3. } hunted_status_upper_ruins { %s is in the UPPER RUINS! } hunted_status_lower_ruins { %s is in the LOWER RUINS! } hunted_status_ruins_exit { %s is by the RUINS EXIT! } hunted_status_behind_red { %s is BEHIND the RED CONTAINERS! } hunted_status_alley { %s is in the ALLEY! } hunted_status_perimeter { %s is on the PERIMETER of BUILDING 1. } hunted_status_roof1 { %s is on the ROOF of BUILDING ONE 1! } hunted_status_main_road { %s is on the MAIN ROAD. } hunted_status_above_road { %s is ABOVE the MAIN ROAD. } hunted_status_road_end { %s is hiding at the END of the MAIN ROAD. } hunted_status_sewers { %s is in the SEWERS. } hunted_status_entry_1 { %s is by the ENTRY of BUILDING 1. } hunted_status_building1 { %s is in BUILDING 1. } hunted_teams { === Choose Your Team === 1.. The Hunted (Limit 1) 2.. A Bodyguard 3.. An Assassin } // The Rock rock_falling_death { %s fell to his death. } rock_you_got_key { You've got the key! Take it to the enemy gas chamber! } rock_team_dropped_key { Your team dropped the enemy key! } rock_enemy_dropped_key { The enemy has dropped your key! } rock_your_key_returned { Your key has been returned. } rock_enemy_key_returned { The enemy key has been returned. } rock_blue_scores { Blue team scores! Nerve gas released! } rock_red_scores { Red team scores! Nerve gas released! } rock_gasmask_message { Better get a protective suit. They're going quick! } rock_cant_use_door { This door won't open for your team. } rock_enemy_key_carry { The enemy key is being carried by %s } rock_enemy_key_moved { The enemy key has been dropped somewhere. } rock_enemy_key_home { The enemy key is in their Warden's Office. } rock_your_key_carry { Your key is being carried by %s } rock_your_key_moved { Your key has been dropped somewhere. } rock_your_key_home { Your key is in your Warden's Office. } rock_protected { You're now protected from the nerve gas. } rock_access_denied { You can't enter the enemy supply rooms. } rock_you_opened_red_yard { You blew a hole in Red's yard. } rock_red_yard_opened { Red's yard has a hole in it! } rock_you_opened_blue_yard { You blew a hole in Blue's yard. } rock_blue_yard_opened { Blue's yard has a hole in it! } rock_gas_kill { %s was killed by a lethal dose of nerve gas. } rock_laser_kill { %s tried to invade an enemy spawnroom. } rock_team_got_key { Your team has the enemy key! } rock_enemy_got_key { The enemy has your key! } // ======= Football/Push ======= // football_blue_scores { Blue team scores! } football_blue_netname_scores { %s [Blue Team] scores! } football_red_scores { Red team scores! } football_red_netname_scores { %s [Red Team] scores! } football_flag_drop { The ball has been dropped! } football_flag_netname_drop { %s dropped the ball! } football_needflag { You need the ball to score here. } football_wronggoal { Take the ball to the ENEMY goal. } football_flag_home { No one has the ball yet. Get it! } football_flag_moved { The ball is loose! } football_flag_carried { The ball is being carried by %s! } football_class_list { === Choose Your Class === 1. Scout 2. Sniper 3. Soldier 4. Demoman 5. Medic 6. HWGuy 7. Pyro 0. RandomPC } // ======= Dustbowl ======= // dustbowl_you_secure_one { You secured Command Point ONE !! } dustbowl_you_secure_two { You secured Command Point TWO !! } dustbowl_protect_HQ { Protect your HQ from the Blue Team !! } dustbowl_bring_flag { Bring your flag to Red's HQ !! } dustbowl_take_flag_one { Take the flag to Command Point ONE. } dustbowl_take_flag_two { Take the flag to Command Point TWO. } dustbowl_take_flag_HQ { Take the flag to Red's HQ! } dustbowl_grenades { Grenades!! } dustbowl_blue_secures_one { Blue Team Secures Command Point ONE !! } dustbowl_blue_secures_two { Blue Team Secures Command Point TWO !! } dustbowl_flag_returned { Flag has returned to base } dustbowl_blue_caps { Blue team captured Red's Headquarters! } dustbowl_90_secs { 90 seconds till gates open. } dustbowl_60_secs { 60 seconds till gates open. } dustbowl_30_secs { 30 seconds till gates open. } dustbowl_10_secs { 10 seconds till gates open. } dustbowl_gates_open { Gates are open !!. } dustbowl_red_defends { Red team successfully defended their Headquarters! } dustbowl_five_minutes_left { Time remaining: Five minutes } dustbowl_four_minutes_left { Time remaining: Four minutes } dustbowl_three_minutes_left { Time remaining: Three minutes } dustbowl_two_minutes_left { Time remaining: Two minutes } dustbowl_sixty_seconds_left { Time remaining: Sixty seconds } dustbowl_thirty_seconds_left { Time remaining: Thirty seconds } // ======= Doublemint ======= // dblmint_you_got_flag { You have the flag! Take it to your APC. } dblmint_x_has_flag { %s has your team's flag. } dblmint_you_capped_flag { You escaped with your team's flag! Good job! } dblmint_enemy_capped_flag { The enemy captured the flag! } dblmint_team_capped_flag { Your team captured the flag! } dblmint_flagcage { This cage will open within 45 seconds. } // ======= Warpath ======= // warpath_cap_1_first { Your team must capture point 1 first! } warpath_cap_2_first { Your team must capture point 2 first! } warpath_cap_3_first { Your team must capture point 3 first! } warpath_cap_4_first { Your team must capture point 4 first! } warpath_cap_5_first { Your team must capture point 5 first! } warpath_enemy_in_base { The enemy is inside your base! } warpath_45_secs { 45 seconds till gates open. } warpath_30_secs { 30 seconds till gates open. } warpath_20_secs { 20 seconds till gates open. } warpath_10_secs { 10 seconds till gates open. } warpath_gates_open { Gates are open !! } warpath_red_wins { Red team wins the round! } warpath_blue_wins { Blue team wins the round! } // ======= War ======= // war_u_stole_1 { You stole flag 1! Return it to your capture point! } war_tm_stole_1 { Your team has stolen FLAG 1! } war_en_stole_1 { The enemy has stolen FLAG 1! } war_u_stole_2 { You stole flag 2! Return it to your capture point! } war_tm_stole_2 { Your team has stolen FLAG 2! } war_en_stole_2 { The enemy has stolen FLAG 2! } war_u_stole_3 { You stole flag 3! Return it to your capture point! } war_tm_stole_3 { Your team has stolen FLAG 3! } war_en_stole_3 { The enemy has stolen FLAG 3! } war_u_stole_4 { You stole flag 4! Return it to your capture point! } war_tm_stole_4 { Your team has stolen FLAG 4! } war_en_stole_4 { The enemy has stolen FLAG 4! } war_uhave_flag_1 { You have FLAG 1 Return it to your capture point! } war_uhave_flag_2 { You have FLAG 2 Return it to your capture point! } war_uhave_flag_3 { You have FLAG 3 Return it to your capture point! } war_uhave_flag_4 { You have FLAG 4 Return it to your capture point! } war_tmsec_flag1 { Your team secured FLAG 1 } war_tmsec_flag2 { Your team secured FLAG 2 } war_tmsec_flag3 { Your team secured FLAG 3 } war_tmsec_flag4 { Your team secured FLAG 4 } war_usec_flag1 { You secured FLAG 1 } war_usec_flag2 { You secured FLAG 2 } war_usec_flag3 { You secured FLAG 3 } war_usec_flag4 { You secured FLAG 4 } war_uret_flag1 { You returned FLAG 1 } war_uret_flag2 { You returned FLAG 2 } war_uret_flag3 { You returned FLAG 3 } war_uret_flag4 { You returned FLAG 4 } war_tret_flag1 { Your team returned FLAG 1 } war_tret_flag2 { Your team returned FLAG 2 } war_tret_flag3 { Your team returned FLAG 3 } war_tret_flag4 { Your team returned FLAG 4 } war_eret_flag1 { The ENEMY returned FLAG 1 } war_eret_flag2 { The ENEMY returned FLAG 2 } war_eret_flag3 { The ENEMY returned FLAG 3 } war_eret_flag4 { The ENEMY returned FLAG 4 } war_esec_flag1 { The ENEMY team secured FLAG 1! } war_esec_flag2 { The ENEMY team secured FLAG 2! } war_esec_flag3 { The ENEMY team secured FLAG 3! } war_esec_flag4 { The ENEMY team secured FLAG 4! } war_avail { Neutral flags are now available! } war_removedflag { !!! You lost the flag because you entered the spawn room !!! } war_cant_withflag { You can't enter the spawn room while carrying the flag } // ======= Italy ======== // $color 0 225 0 italy_take_flag_to_1 { Take this flag to Command Point 1. } italy_take_flag_to_2 { Take this flag to Command Point 2. } italy_take_flag_to_3 { Take this flag to Command Point 3. } italy_take_flag_to_4 { Take this flag to the church. } $position -1 0.75 italy_yourflag_at_0 { Your flag has returned to the bottom of the town. } italy_yourflag_at_1 { Your flag has returned to Command Point 1. } italy_yourflag_at_2 { Your flag has returned to Command Point 2. } italy_yourflag_at_3 { Your flag has returned to Command Point 3. } italy_eflag_at_0 { The enemy flag has returned to bottom of the town. } italy_eflag_at_1 { The enemy flag has returned to Command Point 1. } italy_eflag_at_2 { The enemy flag has returned to Command Point 2. } italy_eflag_at_3 { The enemy flag has returned to Command Point 3. } $position -1 0.7 italy_you_secure_cp1 { You secured Command Point 1! Take the next flag to Command Point 2. } italy_team_secured_cp1 { Your team secured Command Point 1! Take the next flag to Command Point 2. } italy_lost_cp1 { The enemy team secured Command Point 1! Defend Command Point 2. } italy_you_secure_cp2 { You secured Command Point 2! Take the next flag to Command Point 3. } italy_team_secured_cp2 { Your team secured Command Point 2! Take the next flag to Command Point 3. } italy_lost_cp2 { The enemy team secured Command Point 2! Defend Command Point 3. } italy_you_secure_cp3 { You secured Command Point 3! Take the next flag to the church. } italy_team_secured_cp3 { Your team secured Command Point 3! Take the next flag to the church. } italy_lost_cp3 { The enemy team secured Command Point 3! Defend the church. } italy_you_secure_cp4 { You secured the church! Victory is yours! } italy_team_secured_cp4 { Your team secured the church! Victory is yours! } italy_lost_cp4 { The enemy team secured the church! You've lost control of the town! } italy_endround_win { Your team secured all 4 Command Points. You now control the town! Prepare for a counterattack. Defend the town! } italy_endround_lose { The enemy team secured all 4 Command Points. You've lost control of the town! Prepare to counterattack. Take back the town! } italy_attacker_1 { You're on the attacking team. Move uphill and capture Command Point 1! } italy_attacker_2 { You're on the attacking team. Move uphill and capture Command Point 2! } italy_attacker_3 { You're on the attacking team. Move uphill and capture Command Point 3! } italy_attacker_4 { You're on the attacking team. Move uphill and capture the church! } italy_defender_1 { You're on the defending team. Move downhill and defend Command Point 1! } italy_defender_2 { You're on the defending team. Move downhill and defend Command Point 2! } italy_defender_3 { You're on the defending team. Move downhill and defend Command Point 3! } italy_defender_4 { You're on the defending team. Move downhill and defend the church! } italy_hole_text { Command Point 4 has been breached! } // ======= generic CTF ======= // ctf_yougotflag { You have the enemy flag! Take it back to your base! } ctf_cantuseitem { Your team can't use this item. } ctf_cant_use_door { This door won't open for your team. } //======================================================= // Detpacks Detpack_telefragged { %s's detpack was telefragged by %s } Dropitems_noroom { Not enough room to drop items here. } //======================================================== // New Engineer building Sentry_DistDismantle { You need to be closer to your sentry gun to dismantle it. } Sentry_repair { You repair your sentry gun. } Sentry_inshells { You put some shells into your sentry gun. } Sentry_inrockets { You put some rockets into your sentry gun. } Dispenser_DistDismantle { You need to be closer to your dispenser to dismantle it. } Build_notenoughmetal { You don't have enough metal. } //======================================================== // New Menus Title_scout { Scout } Title_sniper { Sniper } Title_soldier { Soldier } Title_demoman { Demolitions Man } Title_medic { Combat Medic } Title_hwguy { Heavy Weapons Guy } Title_pyro { Pyro } Title_spy { Spy } Title_engineer { Engineer } Title_randompc { Random } Title_civilian { Civilian } Title_SelectYourTeam { SELECT YOUR TEAM } Title_SelectYourClass { SELECT YOUR CLASS } Title_CurrentlyOnYourTeam { There are %d on your team } // TEAM MENU Team_Blue { BLUE } Team_Red { RED } Team_Green { GREEN } Team_Yellow { YELLOW } Team_AutoAssign { AUTO ASSIGN } Hunted_team1 { THE HUNTED } Hunted_team2 { BODYGUARDS } Hunted_team3 { ASSASSINS } Dustbowl_team1 { ATTACKERS } Dustbowl_team2 { DEFENDERS } // DISGUISE MENU Disguise_AsAFriendly { AS A FRIENDLY } Disguise_AsAnEnemy { AS AN ENEMY } // DETPACK MENU DetpackSet_For5Seconds { FOR 5 SECONDS } DetpackSet_For20Seconds { FOR 20 SECONDS } DetpackSet_For50Seconds { FOR 50 SECONDS } // BUILD MENU Build_Dispenser { DISPENSER } Build_Rotate45 { ROTATE 45 DEGREES } Build_SentryGun { SENTRY GUN } Build_Dismantle { DISMANTLE } Build_Detonate { DETONATE } Build_Rotate180 { ROTATE 180 DEGREES } // other menu text Menu_OK { OK } Menu_Cancel { CANCEL } Menu_Spectate { SPECTATE } // Spectator Menu Spec_Mode1 { Locked Chase-Camera Mode } Spec_Mode2 { Free Chase-Camera Mode } Spec_Mode3 { Free Roaming Mode } Spec_NoTarget { No valid targets. Cannot switch to Chase-Camera Mode. } Spec_Help { ENTER to Play FIRE for Next Target ALT-FIRE for Prev Target JUMP to Change Modes } Spec_Help2 { Your text messages can only be seen by other Spectators } Spectators { Spectators } Unassigned { Unassigned } // Scoreboard TEAMS { TEAMS } PLAYERS { PLAYERS } CLASS { CLASS } SCORE { SCORE } DEATHS { DEATHS } LATENCY { LATENCY } Disguise_Lost { You've lost your Disguise! }